All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Enemy Insight

Source Advanced Class Guide pg. 181
School divination; Level hunter 2, ranger 2

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets you plus one willing creature/3 levels, no two of which can be more than 30 ft. apart
Duration 1 minute/level
Saving Throw none; Spell Resistance no

Description

You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher. Choose one of your favored enemy types (such as goblinoids or magical beasts). You grant the targets half your favored enemy bonus against that type of creature. If any target moves out of range, the spell ends for it.